Fish Kill Module
This problem makes use of web-based interactive multimedia to engage students in the process of discovery learning involving an environmental incident (a Fish Kill). In the process of learning, students acquire of such skills as problem-solving, observation, formulating and testing hypotheses and analysis of data.
During that time period in the, now superseded, Queensland University of Technology (QUT) teaching unit NRB100, learners would “consult” via video clips with “experts” in order to evaluate possible scenarios for the death of the fish population. From the scenarios presented, the learners then formulated a hypothesis about the cause for the Fishkill. Finally, they would then interact with the various forms of information and data presented in the eLearning environment, in order to substantiate or re-evaluate their hypothesis and make recommendations to prevent recurrence.
The Fish Kill activity was designed to complement the lectures and other laboratory exercises (blended learning) in the former teaching unit at QUT NRB100. To the best of my knowledge, the software (and courseware) for implementing Fish Kill, in either it’s original or revised form, is no longer available.
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The Fish Kill Module was in active use over a similar period to the Apollo 13 Module. The QUT teaching unit NRB100 Environmental Science was conducted over two semesters per year and in two campuses during that period. The campuses were at Garden’s Point (city) and at the Carseldine campus (now closed), in an outer suburb of Brisbane. In the the then unit NRB100, it was used by three different coordinators and survived a migration to the university’s central online learning management system (LMS). in much the same form as originally deployed on a local Faculty server. The Fish Kill software remains the exclusive property of QUT.